4/18/2024 0 Comments Half life 1 valid texture sizes![]() Fixed the flashlight HUD showing empty after loading a savegame. ![]() Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.Fixed players sometimes failing to deploy a snark while crouching and looking down.Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).Fixed red barrels at the start of Surface Tension not launching as intended.Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.Fixed some cases where the player could get stuck in place on level transitions.Fixed players with high framerates freezing in place on death in multiplayer.Fixed push-able entity movement being based on framerate.Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.Improved randomness for initial spawn points in multiplayer.Improved physics for throwing grenades.Changed the default models to the original (non "HD") models.Updated main menu to a design inspired by the game's original 1998 main menu.Can be skipped with the "-novid" launch command. Brought back the original Valve Intro video.Added support for Steam Friends Rich Presence, allowing your friends to follow your journey through Black Mesa.Added support for Steam Networking, allowing easy multiplayer via Steam's Join Game and Invite features.Added dozens of new sprays formerly available only on the "Half-Life: Further Data" CD.Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as player models to Half-Life Deathmatch.Added three old Half-Life Deathmatch maps formerly available only on the "Half-Life: Further Data" CD: doublecross, rust_mill, xen_dm. ![]() Added four all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy.Half-Life: Uplink - the original standalone Half-Life demo - has been added to the game, and is accessible through the "New Game" menu.Now Verified on the Steam Deck (and our native Linux runtime has been set as the default).Thank you, everyone, truly, for 25 years of Half-Life.įor those new to the game, Half-Life is available for free this weekend - grab it now and keep it forever, and check out discounts on the whole franchise. If you're so inclined, please take a stroll down memory lane with us or just hop back in to the game and enjoy (we hope!) the updates, new maps, and more. (For those of us who worked on it, 25 years is, after all, literally half a life.) The fine folks at Secret Tape captured the reunion on film. We invited the the original development team to get back together to reminisce about what it was like working on Half-Life all those years ago. We've also restored some content for the true nostalgia-seekers, including original main menu artwork and some early prototype player models from the alpha builds of the game. The 25th Anniversary Update includes added content from Half-Life Uplink as well as four (4!) new multiplayer maps. Steam Deck support - officially Verified!Īlso including lots of cool new (or restored) content!.Controller and Steam Networking support.Updated graphics settings, including lighting fixes and an actual widescreen field of view.We created a new webpage to showcase all the updates in detail, but here's a quick rundown of the updates to the base game: ![]() The same game you played in 1998 - restored, augmented, and revitalized The game hasn't received as much attention in recent years as many other titles in our catalog, so we thought this milestone was a great opportunity to spruce up the player experience and add some fun new ways to play the game. We are very proud of what we built back then and we remain extremely grateful for the community of players who have been enjoying it ever since. We launched Half-Life on November 19th, 1998.
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